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Review of DarkSiders II

  • Nicolas James Spencer
  • Oct 30, 2015
  • 3 min read

For those who didn’t play the previous game, the war between Heaven and Hell has spilled out onto mankind and a mediating group, called the “Charred Council”, whose responsibility is to maintain balance in the universe, sets out 4 incredibly strong warriors called the Four Horsemen of the Apocalypse to maintain the balance during the Holy War. However, an event happens that triggers the End of Days before schedule and the Horseman War is considered responsible for it. He is then allowed to by the Charred Council to find out why and clear his name. The journey reveals rivals, conspiracy and betrayal and even through that War kicks ass and takes names while he does it, ending the game in such a cliff hanger that there had to be another game.

In DarkSiders II, War is imprisoned for his crimes in the previous game and his brother, Death, sets out to clear his name and restore the now destroyed humanity. But nothing can ever be easy. The first person he trusts betrays him and sends him to another world where he must carry out their find the Tree of Life and whatnot to restore Humanity and yadda, yadda, yadda. All in all you do stuff to save stuff, but that isn’t why you bought the game. Not saying the story isn’t interesting but the gameplay and style is what is entertaining in this game. The fighting style has a feel of every “hack and slash” game you have played in recent years, such as Devil May Cry and God of War. Death starts off wielding a scythe in each hand for fast attacks and a heavy hammer that deals tremendous damage but tends to be painfully slow. You can collect other melee weapons and even range weapons. There isn't magic but you gain abilities that allow you to do pretty cool stuff to the many enemies that lay before you. The game is fun in general. The storyline, like I said, isn’t horrible but you have heard of it before somewhere at some time so it is forgettable. Missions tend to consist of doing favors for people to move on to the next area. I found myself kind of lost because some areas require skills and abilities gained through the storyline to proceed with or requires some NPC won’t open until you find their puppy or something. There are some cool enemies that you have to use skill and patience to defeat but for the most part, each location ( or temple ) that you have to go to tends to be more figuring out how to proceed throughout the level. In that scene, it feels like Tomb Raider but you do feel a sense of personal intellectual achievement for getting from Point A to Point B and then Point C all the way to Point T. Then a Bad Ass ( looking ) Boss Battle which tends to be easier than it should be. Maybe, the storyline was supposed to carry the game but it doesn't really. So the game is fun and slightly cool but is it really worth a buy? Not really, unless your life theme is Death and Armageddon. This game is a rent, definitely. Might be worth experiencing but it definitely isn’t worth keeping. More like a one night stand.

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