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Review of Hitman: Absolution

  • Nicolas James Spencer
  • Oct 4, 2015
  • 3 min read

Agent 47 is never short on work. If there are people living then they will definitely need killing. And since Agent 47 is a company man, he has no problem offing anybody, even his old handler, Diana. But Diana has a dying wish as she bleeds to death from Agent 47’s Silverballer bullets. She makes him promise that he will make sure the company, which he works for, doesn’t re-take their own property of a secret killing machine designed as a defenseless school girl.

Now, 47, being the manly sap who falls for school girl thing ( like he just saw “Hit Me Baby One More Time” by Britney Spears ) and has fallen from the good graces of his high and powerful secret agency, he must take small jobs and escape the authorities and elude the extremely silly and sad characters that want what he has and at the same time erase any trace of his theft from his bosses.

So once again, a lot of people need killing.

So the game starts off with a bang and the hits keep on coming. And I see this game do what other games don’t do as well. There are levels were you don’t have a target … as in you don’t have to kill anyone in particular to pass the level. Now that doesn’t mean that you don’t get to kill whoever is in your way but this brings me to another point … the point system. The point system is new in a way. I believe points operated in the background in the previous games but here there are there like a parent at a teenage date. “Touching the boob before she is in the mood? Penalty of 100 points! Said you liked the Notebook? 200 Point have been added to your score!” I personally think having the point system displayed is a distraction. Constantly worrying about whether killing this guy in your way is worth the negative points or if waiting a while and retaining your points is always something you have to consider. And when shit really hits the fan do you want to just wing it and hope it works out regardless of the point system or restart the whole level to try to do it perfectly and get the title of “Silent Assassin”, but even trying to do it takes a few trial and error runs that will have you pulling your hair from the root.

But when you execute a level with the precision of a God of Death and people die as if you are the Grim Reaper who orchestrates accidents that happen across the map. But you still enjoy seeing the fruits of your labor in explosions, poisoning, accidental misfires and so many more ways for someone to die!

The mechanics of Hitman: Absolution retains its predecessor’s roots. You can create creative ways to eliminate your targets and said unfortunate individuals and in this mode they have added a few mechanics. Hand to hand combat has been greatly improved. If detected in close range you can physically take your targets out in a form of a QTE ( Quick Time Event ) to gain the upper hand in the confrontation. There is also a mode in which you can target multiple things at once and shoot them instantly ( kind of like the Execution Mode in the newer Splinter Cells ).

They even added a pseudo-multiplayer mode in which you get to create your own contracts and set it up for your friends and other potential Hitman players to accomplish as best as they can. It needs a little polish, most definitely, but what new feature doesn’t? It is fun in its own respect but it could be more customizable. More options on how to pick targets and to set up what can be done in each level would be nice but they don’t even have enough levels to keep things interesting. But regardless it isn’t completely bad nor is it a deal breaker for the Hitman package.

All in all, Absolution is definitely the right step in assassination in the Hitman series. If you want something challenging and fun then there is definitely nothing wrong with picking up this game. This is “absolut-ly” a buy!

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